public override void Execute( SceneManager sm, RenderSystem rs ) { rs.StencilCheckEnabled = this.stencilCheck; rs.SetStencilBufferParams( this.func, this.refValue, this.mask, this.stencilFailOp, this.depthFailOp, this.passOp, this.twoSidedOperation ); }
public override void Execute(SceneManager sm, RenderSystem rs) { rs.StencilCheckEnabled = stencilCheck; rs.SetStencilBufferParams(func, refValue, mask, stencilFailOp, depthFailOp, passOp, twoSidedOperation); }