Inheritance: UnityEngine.MonoBehaviour
Beispiel #1
0
 private void Start()
 {
     if (WallDoor != null)
     {
         _openScript = WallDoor.GetComponent <DoubleDoorOpen>();
     }
 }
Beispiel #2
0
 private void Start()
 {
     if (WallDoor != null)
         _openScript = WallDoor.GetComponent<DoubleDoorOpen>();
 }