// Change the other FSMs state to the HelpState
        private void HelpAnotherFSM(Vector3 helpTargetPosition, AIBehaviors otherFSM)
        {
            HelpState helpState = null;

            helpState = otherFSM.GetState <HelpState>();

            if (helpState != null && helpState.CanHelp(otherFSM))
            {
                helpState.helpPoint = helpTargetPosition;
                otherFSM.ChangeActiveState(helpState);
            }
        }