public void BuildCollection()
            {
                if (collection != null)
                {
                    Destroy(collection);
                }

                if (textSprite != null)
                {
                    Destroy(textSprite);
                }

                String name = "SCROLL_COLLECTION";

                collection                      = new tk2dSpriteCollectionData();
                collection.assetName            = name;
                collection.allowMultipleAtlases = false;
                collection.buildKey             = 0x0ade;
                collection.dataGuid             = name + "_DATAGUID";
                collection.spriteCollectionGUID = name + "_GUID";
                collection.spriteCollectionName = name;
                collection.spriteDefinitions    = new tk2dSpriteDefinition[0];
                DontDestroyOnLoad(collection);

                gunID  = SpriteBuilder.AddSpriteToCollection(gunTextSpritePath, collection);
                itemID = SpriteBuilder.AddSpriteToCollection(itemTextSpritePath, collection);

                textSprite = SpriteBuilder.SpriteFromResource(ScrollOfApproxKnowledge.gunTextSpritePath).GetComponent <tk2dSprite>();
                textSprite.UsesSpriteCollection(collection);

                baseScale        = textSprite.scale;
                textSprite.scale = Vector2.zero;
            }
Beispiel #2
0
        /// <summary>
        /// Returns an object with a tk2dSprite component with the texture provided
        /// </summary>
        public static GameObject SpriteFromTexture(tk2dSpriteCollectionData collection, Texture2D texture, string spriteName)
        {
            GameObject obj    = new GameObject();
            tk2dSprite sprite = obj.AddComponent <tk2dSprite>();

            int id = SpriteBuilder.AddSpriteToCollection(spriteName, collection);

            sprite.SetSprite(collection, id);
            sprite.SortingOrder = 0;
            sprite.UsesSpriteCollection(collection);

            return(obj);
        }