Beispiel #1
0
 void Update()
 {
     if (gameOverMenu1.isActiveAndEnabled)
     {
         Time.timeScale = 0;
         death_state    = true;
         score.text     = "Score: " + time.get_total_time().ToString("#.00");
     }
     else
     {
         Time.timeScale = 1;
         death_state    = false;
     }
 }