Beispiel #1
0
 void OnTriggerStay(Collider other)
 {
     if ((Input.GetKeyDown(KeyCode.R) && (other.gameObject.tag == "Player" || other.gameObject.tag == "MainCamera")) && (!clicked))
     {
         timerObject.AddTime(10);
         animate.enabled = true;
         GetComponent <AudioSource> ().Play();
         clicked = true;
         Destroy(gameObject, 2f);
     }
 }