private void Start()
    {
        mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();
        myfoodgenerator  = Camera.main.GetComponent <foodGenerator>();

        targetLocation = GameObject.Find("Target").GetComponent <Transform>();
    }
    private void Start()
    {
        mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();
        myfoodgenerator  = Camera.main.GetComponent <foodGenerator>();

        portal = GameObject.Find("Portal");
    }
    // Start is called before the first frame update
    void Start()
    {
        gameManager      = GameObject.Find("GameManager").GetComponent <GameManager>();
        mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();

        tailsize = gameManager.friendlySnakeLength;
    }
Beispiel #4
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    // Start is called before the first frame update
    void Start()
    {
        gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();

        if (SceneManager.GetActiveScene().name == "Level1")
        {
            mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();
        }
    }
Beispiel #5
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    // Start is called before the first frame update
    void Start()
    {
        foodPosition = new positionRecord();

        allTheFood = new List <positionRecord>();



        sn = Camera.main.GetComponent <snakeGenerator>();

        StartCoroutine(generateFood());
    }
    // Start is called before the first frame update
    void Start()
    {
        foodPosition = new positionRecord();

        allTheFood = new List <positionRecord>();

        foodObject = Resources.Load <GameObject>("Prefabs/Square");

        sn = Camera.main.GetComponent <snakeGenerator>();

        StartCoroutine(checkStart());
    }
Beispiel #7
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    void Start()
    {
        sn = Camera.main.GetComponent <snakeGenerator>();

        foodPosition = new positionRecord();

        allTheFood = new List <positionRecord>();

        foodObject = Resources.Load <GameObject>("Prefabs/Food");

        enemySnake = Resources.Load <GameObject>("Prefabs/Enemy");

        StartCoroutine(TransformFoodTimer());
    }
Beispiel #8
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 void Start()
 {
     sg = Camera.main.GetComponent <snakeGenerator>();
 }
Beispiel #9
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 private void Start()
 {
     mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();
     myfoodgenerator  = Camera.main.GetComponent <foodGenerator>();
     sp = mysnakegenerator.spawnPoint;
 }
 private void Start()
 {
     mysnakegenerator = Camera.main.GetComponent <snakeGenerator>();
 }