private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); targetLocation = GameObject.Find("Target").GetComponent <Transform>(); }
private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); portal = GameObject.Find("Portal"); }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); tailsize = gameManager.friendlySnakeLength; }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (SceneManager.GetActiveScene().name == "Level1") { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); } }
// Start is called before the first frame update void Start() { foodPosition = new positionRecord(); allTheFood = new List <positionRecord>(); sn = Camera.main.GetComponent <snakeGenerator>(); StartCoroutine(generateFood()); }
// Start is called before the first frame update void Start() { foodPosition = new positionRecord(); allTheFood = new List <positionRecord>(); foodObject = Resources.Load <GameObject>("Prefabs/Square"); sn = Camera.main.GetComponent <snakeGenerator>(); StartCoroutine(checkStart()); }
void Start() { sn = Camera.main.GetComponent <snakeGenerator>(); foodPosition = new positionRecord(); allTheFood = new List <positionRecord>(); foodObject = Resources.Load <GameObject>("Prefabs/Food"); enemySnake = Resources.Load <GameObject>("Prefabs/Enemy"); StartCoroutine(TransformFoodTimer()); }
void Start() { sg = Camera.main.GetComponent <snakeGenerator>(); }
private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); myfoodgenerator = Camera.main.GetComponent <foodGenerator>(); sp = mysnakegenerator.spawnPoint; }
private void Start() { mysnakegenerator = Camera.main.GetComponent <snakeGenerator>(); }