Beispiel #1
0
    public Scr_miguel_followPath(scr_enemy_miguel _miguel)
        : base((int)MIGUEL_STATE.Moving)
    {
        m_miguel = _miguel;

        m_master = scr_gameMaster.GetSingleton();
        return;
    }
 // Start is called before the first frame update
 void Start()
 {
     m_fase   = FASEDIA.dia;
     m_master = scr_gameMaster.GetSingleton();
     m_master.init();
 }