public Scr_miguel_followPath(scr_enemy_miguel _miguel) : base((int)MIGUEL_STATE.Moving) { m_miguel = _miguel; m_master = scr_gameMaster.GetSingleton(); return; }
// Start is called before the first frame update void Start() { m_fase = FASEDIA.dia; m_master = scr_gameMaster.GetSingleton(); m_master.init(); }