// Update is called once per frame
    void Update()
    {
        m_master.update();
        if (m_fase != m_master.FASE)
        {
            m_fase = m_master.FASE;
            if (!Audio.GetComponent <AudioSource>().isPlaying)
            {
                Audio.GetComponent <AudioSource>().Play();
            }
            ChangeSpritesColor("cesped", cespedTiles);
            ChangeSpritesColor("calle", CalleTiles);
            ChangeSpritesColor("T", TformTiles);
            ChangeSpritesColor("codo", codoTiles);
            ChangeSpritesColor("interseccion", Xtile);
            ChangeSpritesColor("reloj", relojTile);
            ChangeSpritesColor("house0", house0Tiles);
            ChangeSpritesColor("house1", house1Tiles);
            ChangeSpritesColor("house2", house2Tiles);
            ChangeSpritesColor("house3", house3Tiles);
            ChangeSpritesColor("dogHouse", dogHouseTiles);
        }

        Puntuacion();
    }