public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += translation.ToStringRaw() + "\n";
                string_rep += rotation.ToStringRaw() + "\n";
                return(string_rep);
            }
            public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += force.ToStringRaw() + "\n";
                string_rep += torque.ToStringRaw() + "\n";
                return(string_rep);
            }
            public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += header.ToStringRaw() + "\n";
                string_rep += vector.ToStringRaw() + "\n";
                return(string_rep);
            }
Beispiel #4
0
            public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += linear.ToStringRaw() + "\n";
                string_rep += angular.ToStringRaw() + "\n";
                return(string_rep);
            }
            public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += header.ToStringRaw() + "\n";
                string_rep += magnetic_field.ToStringRaw() + "\n";
                string_rep += "magnetic_field_covariance: " + magnetic_field_covariance + "\n";
                return(string_rep);
            }
Beispiel #6
0
            public override string ToStringRaw()
            {
                string string_rep = typeID + ":\n";

                string_rep += header.ToStringRaw() + "\n";
                string_rep += orientation.ToStringRaw() + "\n";
                string_rep += "orientation_covariance: " + orientation_covariance + "\n";
                string_rep += angular_velocity.ToStringRaw() + "\n";
                string_rep += "angular_velocity_covariance: " + angular_velocity_covariance + "\n";
                string_rep += linear_acceleration.ToStringRaw() + "\n";
                string_rep += "linear_acceleration_covariance: " + linear_acceleration_covariance + "\n";
                return(string_rep);
            }