Beispiel #1
0
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += header.Deserialize(serialized, curIndex);
                curIndex += orientation.Deserialize(serialized, curIndex);
                for (int i = 0; i < (int)orientation_covariance.Length; i++)
                {
                    orientation_covariance[i] = BitConverter.ToDouble(serialized, curIndex);
                    curIndex += BitConverter.GetBytes(orientation_covariance[i]).Length;
                }
                curIndex += angular_velocity.Deserialize(serialized, curIndex);
                for (int i = 0; i < (int)angular_velocity_covariance.Length; i++)
                {
                    angular_velocity_covariance[i] = BitConverter.ToDouble(serialized, curIndex);
                    curIndex += BitConverter.GetBytes(angular_velocity_covariance[i]).Length;
                }
                curIndex += linear_acceleration.Deserialize(serialized, curIndex);
                for (int i = 0; i < (int)linear_acceleration_covariance.Length; i++)
                {
                    linear_acceleration_covariance[i] = BitConverter.ToDouble(serialized, curIndex);
                    curIndex += BitConverter.GetBytes(linear_acceleration_covariance[i]).Length;
                }
                return(curIndex - startIndex);
            }
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += translation.Deserialize(serialized, curIndex);
                curIndex += rotation.Deserialize(serialized, curIndex);
                return(curIndex - startIndex);
            }
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += force.Deserialize(serialized, curIndex);
                curIndex += torque.Deserialize(serialized, curIndex);
                return(curIndex - startIndex);
            }
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += header.Deserialize(serialized, curIndex);
                curIndex += vector.Deserialize(serialized, curIndex);
                return(curIndex - startIndex);
            }
Beispiel #5
0
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += linear.Deserialize(serialized, curIndex);
                curIndex += angular.Deserialize(serialized, curIndex);
                return(curIndex - startIndex);
            }
            public override int Deserialize(System.Byte[] serialized, int startIndex)
            {
                int curIndex = startIndex;

                curIndex += header.Deserialize(serialized, curIndex);
                curIndex += magnetic_field.Deserialize(serialized, curIndex);
                for (int i = 0; i < (int)magnetic_field_covariance.Length; i++)
                {
                    magnetic_field_covariance[i] = BitConverter.ToDouble(serialized, curIndex);
                    curIndex += BitConverter.GetBytes(magnetic_field_covariance[i]).Length;
                }
                return(curIndex - startIndex);
            }