Beispiel #1
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 public Primitive(string _id, string _shape, std_msgs.ColorRGBA _color, geometry_msgs.Pose _pose, geometry_msgs.Vector3 _scale)
 {
     id = _id;
     shape = _shape;
     pose = _pose;
     scale = _scale;
 }
Beispiel #2
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            public Primitive()
            {
                id = "";
                shape = "cube";

                color = new std_msgs.ColorRGBA();
                pose = new geometry_msgs.Pose();
                scale = new geometry_msgs.Vector3();
            }
Beispiel #3
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 public Imu()
 {
     header                         = new std_msgs.Header();
     orientation                    = new geometry_msgs.Quaternion();
     orientation_covariance         = new double[9];
     angular_velocity               = new geometry_msgs.Vector3();
     angular_velocity_covariance    = new double[9];
     linear_acceleration            = new geometry_msgs.Vector3();
     linear_acceleration_covariance = new double[9];
 }
Beispiel #4
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 public Imu()
 {
     header = new std_msgs.Header();
     orientation = new geometry_msgs.Quaternion();
     orientation_covariance = new double[9];
     angular_velocity = new geometry_msgs.Vector3();
     angular_velocity_covariance = new double[9];
     linear_acceleration = new geometry_msgs.Vector3();
     linear_acceleration_covariance = new double[9];
 }
Beispiel #5
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        public override bool Equals(IRosMessage ____other)
        {
            if (____other == null)
            {
                return(false);
            }
            bool ret = true;

            geometry_msgs.Vector3 other = (Messages.geometry_msgs.Vector3)____other;

            ret &= x == other.x;
            ret &= y == other.y;
            ret &= z == other.z;
            // for each SingleType st:
            //    ret &= {st.Name} == other.{st.Name};
            return(ret);
        }
 public Transform()
 {
     translation = new geometry_msgs.Vector3();
     rotation    = new geometry_msgs.Quaternion();
 }
 public Wrench()
 {
     force  = new geometry_msgs.Vector3();
     torque = new geometry_msgs.Vector3();
 }
Beispiel #8
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 public Transform()
 {
     translation = new geometry_msgs.Vector3();
     rotation = new geometry_msgs.Quaternion();
 }
 public Vector3Stamped()
 {
     header = new std_msgs.Header();
     vector = new geometry_msgs.Vector3();
 }
Beispiel #10
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 public Wrench()
 {
     force = new geometry_msgs.Vector3();
     torque = new geometry_msgs.Vector3();
 }
Beispiel #11
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 public MagneticField()
 {
     header = new std_msgs.Header();
     magnetic_field = new geometry_msgs.Vector3();
     magnetic_field_covariance = new double[9];
 }
Beispiel #12
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 public Twist()
 {
     linear  = new geometry_msgs.Vector3();
     angular = new geometry_msgs.Vector3();
 }
Beispiel #13
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 public Vector3Stamped()
 {
     header = new std_msgs.Header();
     vector = new geometry_msgs.Vector3();
 }
Beispiel #14
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 public Twist()
 {
     linear = new geometry_msgs.Vector3();
     angular = new geometry_msgs.Vector3();
 }
 public MagneticField()
 {
     header                    = new std_msgs.Header();
     magnetic_field            = new geometry_msgs.Vector3();
     magnetic_field_covariance = new double[9];
 }