Beispiel #1
0
 void OnEnable()
 {
     enemyactionref   = GetComponent <enemyaction>();
     statsref         = GetComponent <enemystats>();
     poolsafedistance = Random.Range(5, 20);
     //	print(poolsafedistance);
     startrotation = transform.rotation;
 }
Beispiel #2
0
	// Use this for initialization
	void Start () {
		enemyactionref = GetComponent<enemyaction>();
		madfloat = enemynegstrength - (enemynegstrength * moodpercentage );
		mellowfloat = enemynegstrength - (enemynegstrength * (moodpercentage *2));
	}