Beispiel #1
0
    public void beingattacked()
    {
        float playerdistance = Vector3.Distance(transform.position, gmanager.playerobj.transform.position);

        transform.LookAt(gmanager.playerobj.transform.position);
        if (playerdistance > playersafedistance)
        {
            transform.position = Vector3.MoveTowards(transform.position, gmanager.playerobj.transform.position, movespeed * Time.deltaTime);

            //enemystate = 3;
        }
        else
        {
            enemyactionref.attackplayer();
        }
    }