void OnEnable() { enemyactionref = GetComponent <enemyaction>(); statsref = GetComponent <enemystats>(); poolsafedistance = Random.Range(5, 20); // print(poolsafedistance); startrotation = transform.rotation; }
// Use this for initialization void Start () { enemyactionref = GetComponent<enemyaction>(); madfloat = enemynegstrength - (enemynegstrength * moodpercentage ); mellowfloat = enemynegstrength - (enemynegstrength * (moodpercentage *2)); }