Beispiel #1
0
        protected override void Draw(Settings settings)
        {
            base.Draw(settings);

            for (int i = 0; i < e_actorCount; ++i)
            {
                Actor actor = m_actors[i];
                if (actor.proxyId == b2_nullNode)
                {
                    continue;
                }

                b2Color c = new b2Color(0.9f, 0.9f, 0.9f);
                if (actor == m_rayActor && actor.overlap)
                {
                    c.Set(0.9f, 0.6f, 0.6f);
                }
                else if (actor == m_rayActor)
                {
                    c.Set(0.6f, 0.9f, 0.6f);
                }
                else if (actor.overlap)
                {
                    c.Set(0.6f, 0.6f, 0.9f);
                }

                m_debugDraw.DrawAABB(actor.aabb, c);
            }

            b2Color cc = new b2Color(0.7f, 0.7f, 0.7f);

            m_debugDraw.DrawAABB(m_queryAABB, cc);

            m_debugDraw.DrawSegment(m_rayCastInput.p1, m_rayCastInput.p2, cc);

            b2Color c1 = new b2Color(0.2f, 0.9f, 0.2f);
            b2Color c2 = new b2Color(0.9f, 0.2f, 0.2f);

            m_debugDraw.DrawPoint(m_rayCastInput.p1, 6.0f, c1);
            m_debugDraw.DrawPoint(m_rayCastInput.p2, 6.0f, c2);

            if (m_rayActor != null)
            {
                b2Color cr = new b2Color(0.2f, 0.2f, 0.9f);
                b2Vec2  p  = m_rayCastInput.p1 + m_rayActor.fraction * (m_rayCastInput.p2 - m_rayCastInput.p1);
                m_debugDraw.DrawPoint(p, 6.0f, cr);
            }

            {
                int height = m_tree.GetHeight();
                m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = {0}", height);
                m_textLine += 15;
            }
        }
Beispiel #2
0
        protected virtual void Draw(Settings settings)
        {
            m_world.DrawDebugData();

            if (settings.drawStats)
            {
                int bodyCount    = m_world.BodyCount;
                int contactCount = m_world.ContactCount;
                int jointCount   = m_world.JointCount;
                m_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = {0}/{1}/{2}", bodyCount, contactCount,
                                       jointCount);
                m_textLine += 15;

                int   proxyCount = m_world.GetProxyCount();
                int   height     = m_world.GetTreeHeight();
                int   balance    = m_world.GetTreeBalance();
                float quality    = m_world.GetTreeQuality();
                m_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = {0}/{1}/{2}/{3}", proxyCount,
                                       height, balance, quality);
                m_textLine += 15;
            }
#if PROFILING
            // Track maximum profile times
            {
                b2Profile p = m_world.Profile;
                m_maxProfile.step          = Math.Max(m_maxProfile.step, p.step);
                m_maxProfile.collide       = Math.Max(m_maxProfile.collide, p.collide);
                m_maxProfile.solve         = Math.Max(m_maxProfile.solve, p.solve);
                m_maxProfile.solveInit     = Math.Max(m_maxProfile.solveInit, p.solveInit);
                m_maxProfile.solveVelocity = Math.Max(m_maxProfile.solveVelocity, p.solveVelocity);
                m_maxProfile.solvePosition = Math.Max(m_maxProfile.solvePosition, p.solvePosition);
                m_maxProfile.solveTOI      = Math.Max(m_maxProfile.solveTOI, p.solveTOI);
                m_maxProfile.broadphase    = Math.Max(m_maxProfile.broadphase, p.broadphase);

                m_totalProfile.step          += p.step;
                m_totalProfile.collide       += p.collide;
                m_totalProfile.solve         += p.solve;
                m_totalProfile.solveInit     += p.solveInit;
                m_totalProfile.solveVelocity += p.solveVelocity;
                m_totalProfile.solvePosition += p.solvePosition;
                m_totalProfile.solveTOI      += p.solveTOI;
                m_totalProfile.broadphase    += p.broadphase;
            }

            if (settings.drawProfile)
            {
                b2Profile p = m_world.Profile;

                b2Profile aveProfile = new b2Profile();
                if (m_stepCount > 0)
                {
                    float scale = 1.0f / m_stepCount;
                    aveProfile.step          = scale * m_totalProfile.step;
                    aveProfile.collide       = scale * m_totalProfile.collide;
                    aveProfile.solve         = scale * m_totalProfile.solve;
                    aveProfile.solveInit     = scale * m_totalProfile.solveInit;
                    aveProfile.solveVelocity = scale * m_totalProfile.solveVelocity;
                    aveProfile.solvePosition = scale * m_totalProfile.solvePosition;
                    aveProfile.solveTOI      = scale * m_totalProfile.solveTOI;
                    aveProfile.broadphase    = scale * m_totalProfile.broadphase;
                }

                m_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.step,
                                       aveProfile.step, m_maxProfile.step);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.collide,
                                       aveProfile.collide, m_maxProfile.collide);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solve,
                                       aveProfile.solve, m_maxProfile.solve);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solveInit,
                                       aveProfile.solveInit, m_maxProfile.solveInit);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})",
                                       p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})",
                                       p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solveTOI,
                                       aveProfile.solveTOI, m_maxProfile.solveTOI);
                m_textLine += 15;
                m_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.broadphase,
                                       aveProfile.broadphase, m_maxProfile.broadphase);
                m_textLine += 15;
            }
#endif
            if (m_mouseJoint != null)
            {
                b2Vec2 p1 = m_mouseJoint.GetAnchorB();
                b2Vec2 p2 = m_mouseJoint.GetTarget();

                b2Color c = new b2Color();
                c.Set(0.0f, 1.0f, 0.0f);
                m_debugDraw.DrawPoint(p1, 4.0f, c);
                m_debugDraw.DrawPoint(p2, 4.0f, c);

                c.Set(0.8f, 0.8f, 0.8f);
                m_debugDraw.DrawSegment(p1, p2, c);
            }

            if (m_bombSpawning)
            {
                b2Color c = new b2Color();
                c.Set(0.0f, 0.0f, 1.0f);
                m_debugDraw.DrawPoint(m_bombSpawnPoint, 4.0f, c);

                c.Set(0.8f, 0.8f, 0.8f);
                m_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c);
            }

            if (settings.drawContactPoints)
            {
                //const float32 k_impulseScale = 0.1f;
                float k_axisScale = 0.3f;

                for (int i = 0; i < m_pointCount; ++i)
                {
                    ContactPoint point = m_points[i];

                    if (point.state == b2PointState.b2_addState)
                    {
                        // Add
                        m_debugDraw.DrawPoint(point.position, 10.0f, new b2Color(0.3f, 0.95f, 0.3f));
                    }
                    else if (point.state == b2PointState.b2_persistState)
                    {
                        // Persist
                        m_debugDraw.DrawPoint(point.position, 5.0f, new b2Color(0.3f, 0.3f, 0.95f));
                    }

                    if (settings.drawContactNormals == 1)
                    {
                        b2Vec2 p1 = point.position;
                        b2Vec2 p2 = p1 + k_axisScale * point.normal;
                        m_debugDraw.DrawSegment(p1, p2, new b2Color(0.9f, 0.9f, 0.9f));
                    }
                    else if (settings.drawContactForces == 1)
                    {
                        //b2Vec2 p1 = point->position;
                        //b2Vec2 p2 = p1 + k_forceScale * point->normalForce * point->normal;
                        //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
                    }

                    if (settings.drawFrictionForces == 1)
                    {
                        //b2Vec2 tangent = b2Cross(point->normal, 1.0f);
                        //b2Vec2 p1 = point->position;
                        //b2Vec2 p2 = p1 + k_forceScale * point->tangentForce * tangent;
                        //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
                    }
                }
            }
        }