Beispiel #1
0
        public override void DrawPolygon(b2Vec2[] vertices, int vertexCount, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }

            for (int i = 0; i < vertexCount - 1; i++)
            {
                primitiveBatch.AddVertex(vertices[i].ToCCVector2(), color.ToCCColor4B(), PrimitiveType.LineList);
                primitiveBatch.AddVertex(vertices[i + 1].ToCCVector2(), color.ToCCColor4B(), PrimitiveType.LineList);
            }

            primitiveBatch.AddVertex(vertices[vertexCount - 1].ToCCVector2(), color.ToCCColor4B(), PrimitiveType.LineList);
            primitiveBatch.AddVertex(vertices[0].ToCCVector2(), color.ToCCColor4B(), PrimitiveType.LineList);
        }
Beispiel #2
0
        public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double       theta     = 0.0;

            var colorFill = color.ToCCColor4B() * 0.5f;
            var centr     = center.ToCCVector2();

            CCVector2 v0 = center.ToCCVector2() + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta));

            theta += increment;

            for (int i = 1; i < CircleSegments - 1; i++)
            {
                var v1 = centr + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                var v2 = centr +
                         radius * new CCVector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment));

                primitiveBatch.AddVertex(ref v0, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(ref v1, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(ref v2, colorFill, PrimitiveType.TriangleList);

                theta += increment;
            }
            DrawCircle(center, radius, color);

            DrawSegment(center, center + axis * radius, color);
        }
Beispiel #3
0
        public override void DrawCircle(b2Vec2 center, float radius, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double       theta     = 0.0;

            var       col   = color.ToCCColor4B();
            CCVector2 centr = center.ToCCVector2();

            for (int i = 0, count = CircleSegments; i < count; i++)
            {
                CCVector2 v1 = centr + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                CCVector2 v2 = centr +
                               radius *
                               new CCVector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment));

                primitiveBatch.AddVertex(ref v1, col, PrimitiveType.LineList);
                primitiveBatch.AddVertex(ref v2, col, PrimitiveType.LineList);

                theta += increment;
            }
        }
Beispiel #4
0
        public override void DrawCircle(b2Vec2 center, float radius, b2Color color)
        {
            var centr = center.ToCCPoint() * PTMRatio;
            var rad   = radius * PTMRatio;

            DrawNode.DrawCircle(centr, rad, color.ToCCColor4B());
        }
Beispiel #5
0
        public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color)
        {
            var colorFill = color.ToCCColor4B() * 0.5f;
            var centr     = center.ToCCPoint() * PTMRatio;
            var rad       = radius * PTMRatio;

            DrawNode.DrawSolidCircle(centr, rad, colorFill);
            DrawNode.DrawLine(centr, centr + (axis.ToCCPoint() * PTMRatio) * radius, 3, color.ToCCColor4B());
        }
Beispiel #6
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        public override void DrawSolidPolygon(b2Vec2[] vertices, int vertexCount, b2Color color)
        {
            if (vertexCount == 2)
            {
                DrawPolygon(vertices, vertexCount, color);
                return;
            }

            var colorFill = color.ToCCColor4B() * 0.5f;

            for (int i = 1; i < vertexCount - 1; i++)
            {
                DrawNode.AddLineVertex(vertices[0].ToVectorC4B(color.ToCCColor4B(), PTMRatio));
                DrawNode.AddLineVertex(vertices[i].ToVectorC4B(color.ToCCColor4B(), PTMRatio));
                DrawNode.AddLineVertex(vertices[i + 1].ToVectorC4B(color.ToCCColor4B(), PTMRatio));
            }

            DrawPolygon(vertices, vertexCount, color);
        }
Beispiel #7
0
        public override void DrawSolidPolygon(b2Vec2[] vertices, int vertexCount, b2Color color)
        {
            if (!primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }

            if (vertexCount == 2)
            {
                DrawPolygon(vertices, vertexCount, color);
                return;
            }

            var colorFill = color.ToCCColor4B() * 0.5f;

            for (int i = 1; i < vertexCount - 1; i++)
            {
                primitiveBatch.AddVertex(vertices[0].ToCCVector2() * PTMRatio, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(vertices[i].ToCCVector2() * PTMRatio, colorFill, PrimitiveType.TriangleList);
                primitiveBatch.AddVertex(vertices[i + 1].ToCCVector2() * PTMRatio, colorFill, PrimitiveType.TriangleList);
            }

            DrawPolygon(vertices, vertexCount, color);
        }
Beispiel #8
0
 public override void DrawSegment(b2Vec2 p1, b2Vec2 p2, b2Color color)
 {
     DrawNode.AddLineVertex(p1.ToVectorC4B(color.ToCCColor4B(), PTMRatio));
     DrawNode.AddLineVertex(p2.ToVectorC4B(color.ToCCColor4B(), PTMRatio));
 }