protected override void Draw(Settings settings) { base.Draw(settings); for (int i = 0; i < e_actorCount; ++i) { Actor actor = m_actors[i]; if (actor.proxyId == b2_nullNode) { continue; } b2Color c = new b2Color(0.9f, 0.9f, 0.9f); if (actor == m_rayActor && actor.overlap) { c.Set(0.9f, 0.6f, 0.6f); } else if (actor == m_rayActor) { c.Set(0.6f, 0.9f, 0.6f); } else if (actor.overlap) { c.Set(0.6f, 0.6f, 0.9f); } m_debugDraw.DrawAABB(actor.aabb, c); } b2Color cc = new b2Color(0.7f, 0.7f, 0.7f); m_debugDraw.DrawAABB(m_queryAABB, cc); m_debugDraw.DrawSegment(m_rayCastInput.p1, m_rayCastInput.p2, cc); b2Color c1 = new b2Color(0.2f, 0.9f, 0.2f); b2Color c2 = new b2Color(0.9f, 0.2f, 0.2f); m_debugDraw.DrawPoint(m_rayCastInput.p1, 6.0f, c1); m_debugDraw.DrawPoint(m_rayCastInput.p2, 6.0f, c2); if (m_rayActor != null) { b2Color cr = new b2Color(0.2f, 0.2f, 0.9f); b2Vec2 p = m_rayCastInput.p1 + m_rayActor.fraction * (m_rayCastInput.p2 - m_rayCastInput.p1); m_debugDraw.DrawPoint(p, 6.0f, cr); } { int height = m_tree.GetHeight(); m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = {0}", height); m_textLine += 15; } }
protected virtual void Draw(Settings settings) { m_world.DrawDebugData(); if (settings.drawStats) { int bodyCount = m_world.BodyCount; int contactCount = m_world.ContactCount; int jointCount = m_world.JointCount; m_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = {0}/{1}/{2}", bodyCount, contactCount, jointCount); m_textLine += 15; int proxyCount = m_world.GetProxyCount(); int height = m_world.GetTreeHeight(); int balance = m_world.GetTreeBalance(); float quality = m_world.GetTreeQuality(); m_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = {0}/{1}/{2}/{3}", proxyCount, height, balance, quality); m_textLine += 15; } #if PROFILING // Track maximum profile times { b2Profile p = m_world.Profile; m_maxProfile.step = Math.Max(m_maxProfile.step, p.step); m_maxProfile.collide = Math.Max(m_maxProfile.collide, p.collide); m_maxProfile.solve = Math.Max(m_maxProfile.solve, p.solve); m_maxProfile.solveInit = Math.Max(m_maxProfile.solveInit, p.solveInit); m_maxProfile.solveVelocity = Math.Max(m_maxProfile.solveVelocity, p.solveVelocity); m_maxProfile.solvePosition = Math.Max(m_maxProfile.solvePosition, p.solvePosition); m_maxProfile.solveTOI = Math.Max(m_maxProfile.solveTOI, p.solveTOI); m_maxProfile.broadphase = Math.Max(m_maxProfile.broadphase, p.broadphase); m_totalProfile.step += p.step; m_totalProfile.collide += p.collide; m_totalProfile.solve += p.solve; m_totalProfile.solveInit += p.solveInit; m_totalProfile.solveVelocity += p.solveVelocity; m_totalProfile.solvePosition += p.solvePosition; m_totalProfile.solveTOI += p.solveTOI; m_totalProfile.broadphase += p.broadphase; } if (settings.drawProfile) { b2Profile p = m_world.Profile; b2Profile aveProfile = new b2Profile(); if (m_stepCount > 0) { float scale = 1.0f / m_stepCount; aveProfile.step = scale * m_totalProfile.step; aveProfile.collide = scale * m_totalProfile.collide; aveProfile.solve = scale * m_totalProfile.solve; aveProfile.solveInit = scale * m_totalProfile.solveInit; aveProfile.solveVelocity = scale * m_totalProfile.solveVelocity; aveProfile.solvePosition = scale * m_totalProfile.solvePosition; aveProfile.solveTOI = scale * m_totalProfile.solveTOI; aveProfile.broadphase = scale * m_totalProfile.broadphase; } m_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.step, aveProfile.step, m_maxProfile.step); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.collide, aveProfile.collide, m_maxProfile.collide); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solve, aveProfile.solve, m_maxProfile.solve); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solveInit, aveProfile.solveInit, m_maxProfile.solveInit); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.solveTOI, aveProfile.solveTOI, m_maxProfile.solveTOI); m_textLine += 15; m_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = {0:00000.00} [{1:000000.00}] ({2:000000.00})", p.broadphase, aveProfile.broadphase, m_maxProfile.broadphase); m_textLine += 15; } #endif if (m_mouseJoint != null) { b2Vec2 p1 = m_mouseJoint.GetAnchorB(); b2Vec2 p2 = m_mouseJoint.GetTarget(); b2Color c = new b2Color(); c.Set(0.0f, 1.0f, 0.0f); m_debugDraw.DrawPoint(p1, 4.0f, c); m_debugDraw.DrawPoint(p2, 4.0f, c); c.Set(0.8f, 0.8f, 0.8f); m_debugDraw.DrawSegment(p1, p2, c); } if (m_bombSpawning) { b2Color c = new b2Color(); c.Set(0.0f, 0.0f, 1.0f); m_debugDraw.DrawPoint(m_bombSpawnPoint, 4.0f, c); c.Set(0.8f, 0.8f, 0.8f); m_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c); } if (settings.drawContactPoints) { //const float32 k_impulseScale = 0.1f; float k_axisScale = 0.3f; for (int i = 0; i < m_pointCount; ++i) { ContactPoint point = m_points[i]; if (point.state == b2PointState.b2_addState) { // Add m_debugDraw.DrawPoint(point.position, 10.0f, new b2Color(0.3f, 0.95f, 0.3f)); } else if (point.state == b2PointState.b2_persistState) { // Persist m_debugDraw.DrawPoint(point.position, 5.0f, new b2Color(0.3f, 0.3f, 0.95f)); } if (settings.drawContactNormals == 1) { b2Vec2 p1 = point.position; b2Vec2 p2 = p1 + k_axisScale * point.normal; m_debugDraw.DrawSegment(p1, p2, new b2Color(0.9f, 0.9f, 0.9f)); } else if (settings.drawContactForces == 1) { //b2Vec2 p1 = point->position; //b2Vec2 p2 = p1 + k_forceScale * point->normalForce * point->normal; //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f)); } if (settings.drawFrictionForces == 1) { //b2Vec2 tangent = b2Cross(point->normal, 1.0f); //b2Vec2 p1 = point->position; //b2Vec2 p2 = p1 + k_forceScale * point->tangentForce * tangent; //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f)); } } } }