Beispiel #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #2
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 public override void Parse(GameBitBuffer buffer)
 {
     UsedItem   = buffer.ReadUInt(32);
     Field1     = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadUInt(32);
     Location   = new WorldPlace();
     Location.Parse(buffer);
 }
Beispiel #3
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 public override void Parse(GameBitBuffer buffer)
 {
     RopeSNO            = buffer.ReadInt(32);
     StartSourceActorId = buffer.ReadInt(32);
     Field2             = buffer.ReadInt(5);
     EndPosition        = new WorldPlace();
     EndPosition.Parse(buffer);
 }
Beispiel #4
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
Beispiel #5
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        public override void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
        {
            Debug.Assert(target != null);

            target.Attributes[GameAttribute.DyeType] = this.Attributes[GameAttribute.DyeType];
            player.Inventory.DestroyInventoryItem(this);
            player.Inventory.SendVisualInventory(player); // TODO: Send it to all who see! /fasbat
        }
Beispiel #6
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 public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
 {
     if (this.ActorSNO.Id == 192598)
     {
         Logger.Warn("Внимание! Тестовая функция");
         Logger.Debug("Изучение книги кузнецом");
     }
     throw new System.NotImplementedException();
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     Field4 = buffer.ReadBool();
 }
Beispiel #8
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 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         OptionalGoldAmount = buffer.ReadInt(32);
     }
     Type = (FloatType)buffer.ReadInt(6);
 }
Beispiel #9
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 public override void Parse(GameBitBuffer buffer)
 {
     ActorId       = buffer.ReadUInt(32);
     ActorSNO      = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if (buffer.ReadBool())
     {
         PlayerIndex = buffer.ReadInt(4) + (-1);
     }
     LevelAreaSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MinimapTextureSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         StringListSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field15 = buffer.ReadBool();
     }
 }
Beispiel #10
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0   = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2   = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #11
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2          = buffer.ReadInt(32);
     Field3          = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     Field6          = buffer.ReadBool();
     Field7          = buffer.ReadBool();
     Field8          = buffer.ReadBool();
     Field9          = buffer.ReadFloat32();
     Field10         = buffer.ReadFloat32();
     Field11         = buffer.ReadFloat32();
     Field12         = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
         Field0.Parse(buffer);
 }
Beispiel #14
0
 public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
 {
     throw new System.NotImplementedException();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(6);
 }
Beispiel #16
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #17
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4) + (-1);
     Field1 = buffer.ReadCharArray(512);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
Beispiel #18
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if(buffer.ReadBool())
         Field3 = buffer.ReadInt(4) + (-1);
     Field4 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field8 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field13 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadBool();
 }
Beispiel #19
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadBool();
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
 }
Beispiel #21
0
 public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
 {
     throw new System.NotImplementedException();
 }
Beispiel #22
0
        public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace)
        {
            if (this.ItemType.Name == "HealthPotion")
            {
                if (player.Attributes[GameAttribute.Hitpoints_Cur] == player.Attributes[GameAttribute.Hitpoints_Max])
                {
                    return; // TODO Error msg? /fasbat
                }
                player.Attributes[GameAttribute.Hitpoints_Cur] = player.Attributes[GameAttribute.Hitpoints_Cur] + this.Attributes[GameAttribute.Hitpoints_Granted];

                player.Attributes.BroadcastChangedIfRevealed();

                if (this.Attributes[GameAttribute.ItemStackQuantityLo] <= 1)
                {
                    player.Inventory.DestroyInventoryItem(this); // No more potions!
                }
                else
                {
                    this.Attributes[GameAttribute.ItemStackQuantityLo]--; // Just remove one
                    this.Attributes.SendChangedMessage(player.InGameClient);
                }
            }
            else if (this.ActorSNO.Id == 5656)
            {
                //LogNetClient LogNetClient = BnetClient;

                Logger.Warn("Portal to New Tristram. Version 2.2.");
                //Vector3D ToPortal = new Vector3D(2985.6241f, 2795.627f, 24.04532f);
                try
                {
                    //Search Old Portals
                    var OldOTG = player.World.GetActorsBySNO(5648);
                    foreach (var OldP in OldOTG)
                    {
                        OldP.Destroy();
                    }
                }
                catch { }

                var ToHome = new Portal(player.World, 5648, player.World.Game.GetWorld(71150).StartingPoints[0].Tags);

                ToHome.Scale = 0.9f;
                Vector3D PositionToPortal = new Vector3D(player.Position.X, player.Position.Y + 3, player.Position.Z);
                ToHome.EnterWorld(PositionToPortal);


                if (this.Attributes[GameAttribute.ItemStackQuantityLo] <= 1)
                {
                    player.Inventory.DestroyInventoryItem(this);
                }
                else
                {
                    this.Attributes[GameAttribute.ItemStackQuantityLo]--;
                    this.Attributes.SendChangedMessage(player.InGameClient);
                }
            }
            else
            {
                throw new System.NotImplementedException();
            }
        }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     if(buffer.ReadBool())
         Field4 = buffer.ReadInt(4) + (-1);
     Field5 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(4);
     Field8 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field13 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field16 = buffer.ReadBool();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadInt(32);
     Field4 = new WorldPlace();
     Field4.Parse(buffer);
 }
Beispiel #25
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadBool();
     Field7 = buffer.ReadBool();
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field7 = new AnimPreplayData();
         Field7.Parse(buffer);
     }
 }