Parse() public method

public Parse ( GameBitBuffer buffer ) : void
buffer GameBitBuffer
return void
Beispiel #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     UsedItem   = buffer.ReadUInt(32);
     Field1     = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadUInt(32);
     Location   = new WorldPlace();
     Location.Parse(buffer);
 }
Beispiel #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
Beispiel #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     RopeSNO            = buffer.ReadInt(32);
     StartSourceActorId = buffer.ReadInt(32);
     Field2             = buffer.ReadInt(5);
     EndPosition        = new WorldPlace();
     EndPosition.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     Field4 = buffer.ReadBool();
 }
Beispiel #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         OptionalGoldAmount = buffer.ReadInt(32);
     }
     Type = (FloatType)buffer.ReadInt(6);
 }
Beispiel #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorId       = buffer.ReadUInt(32);
     ActorSNO      = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if (buffer.ReadBool())
     {
         PlayerIndex = buffer.ReadInt(4) + (-1);
     }
     LevelAreaSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MinimapTextureSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         StringListSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field15 = buffer.ReadBool();
     }
 }
Beispiel #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0   = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2   = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4   = buffer.ReadInt(32);
     Field5   = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #9
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2          = buffer.ReadInt(32);
     Field3          = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5          = buffer.ReadInt(32);
     Field6          = buffer.ReadBool();
     Field7          = buffer.ReadBool();
     Field8          = buffer.ReadBool();
     Field9          = buffer.ReadFloat32();
     Field10         = buffer.ReadFloat32();
     Field11         = buffer.ReadFloat32();
     Field12         = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
         Field0.Parse(buffer);
 }
Beispiel #12
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #13
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4) + (-1);
     Field1 = buffer.ReadCharArray(512);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
Beispiel #14
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if(buffer.ReadBool())
         Field3 = buffer.ReadInt(4) + (-1);
     Field4 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field8 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field13 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadBool();
 }
Beispiel #15
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #16
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadBool();
     Field7 = buffer.ReadBool();
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(2);
     if(buffer.ReadBool())
     {
         Field7 = new AnimPreplayData();
         Field7.Parse(buffer);
     }
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadBool();
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(3) + (-1);
     Field3 = buffer.ReadInt(32);
     Field4 = new WorldPlace();
     Field4.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
     if(buffer.ReadBool())
         Field4 = buffer.ReadInt(4) + (-1);
     Field5 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(4);
     Field8 = buffer.ReadInt(6);
     if(buffer.ReadBool())
         Field9 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field10 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field11 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field12 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field13 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field14 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field15 = buffer.ReadFloat32();
     if(buffer.ReadBool())
         Field16 = buffer.ReadBool();
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     if(buffer.ReadBool())
         Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(6);
 }