public void Harvest(WorldItem target) { if (CanHarvest(target)) { attackTarget = null; harvestTarget = target.GetId(); HarvestItem(target); } }
public void Attack(WorldItem target) { attackTarget = target.GetId(); harvestTarget = null; }
public void Harvest(WorldItem target) { if (CanHarvest(target)) { attackTarget = null; harvestTarget = target.GetId(); HarvestItem(target); } }
public void Attack(WorldItem target) { attackTarget = target.GetId(); harvestTarget = null; }