Beispiel #1
0
        public static void FloodFillWorldItemArray(ref WorldItem[] Items, int ItemsPerRow, int StartIndex, WorldItem OriginalItem, WorldItem NewItem)
        {
            int           Rows          = Items.Length / ItemsPerRow;
            Stack <Point> LocationStack = new Stack <Point>();

            int[] PreviousPoints = new int[Items.Length];

            int X = StartIndex % ItemsPerRow;
            int Y = StartIndex / ItemsPerRow;

            LocationStack.Push(new Point(X, Y));

            while (LocationStack.Count > 0)
            {
                Point p = LocationStack.Pop();

                int Idx = p.X + p.Y * ItemsPerRow;

                if (p.X < ItemsPerRow && p.X > -1 &&
                    p.Y < Rows && p.Y > -1 && PreviousPoints[Idx] == 0)     // Make sure we stay within bounds
                {
                    WorldItem i = Items[Idx];
                    if (i.Equals(OriginalItem))
                    {
                        Items[Idx] = new WorldItem(NewItem.ItemID, NewItem.Flag1, NewItem.Flag2, i.Index);
                        if (p.X - 1 > -1)
                        {
                            LocationStack.Push(new Point(p.X - 1, p.Y));
                        }
                        if (p.X + 1 < ItemsPerRow)
                        {
                            LocationStack.Push(new Point(p.X + 1, p.Y));
                        }
                        if (p.Y - 1 > -1)
                        {
                            LocationStack.Push(new Point(p.X, p.Y - 1));
                        }
                        if (p.Y + 1 < Rows)
                        {
                            LocationStack.Push(new Point(p.X, p.Y + 1));
                        }
                    }
                }
                PreviousPoints[Idx] = 1;
            }
        }