Beispiel #1
0
    public override void HandleMovement(Character c)
    {
        if (c.Movement == new Vector3Int(0, 0, 0))
        {
            ToState(c, new StateIdle());
        }
        if (!Input.GetKey(KeyCode.LeftShift))
        {
            ToState(c, new StateWalk());
        }

        c.Animator.ChangeFacingDirection(c.CurrentFacing);

        _whereAmI = WorldGrid.GetGridPositionFromWorld(c.transform.position);
        DataTile dt = WorldGrid.GetCellAt(_whereAmI + c.Movement);

        if (!dt.walkable)
        {
            Debug.LogError("Sorry buddy, you cant move there!");
            return;
        }

        _oldPos     = c.transform.position;
        _nextPos    = WorldGrid.GetWorldPositionFromGrid(_whereAmI + c.Movement);
        _difference = _nextPos - _oldPos;
        _timer      = 0;
    }
    void handleMovement(Vector3Int movement)
    {
        if (movement == new Vector3Int(0, 0, 0))
        {
            return;
        }

        animator.ChangeFacingDirection(currentFacing);

        _whereAmI = WorldGrid.GetGridPositionFromWorld(transform.position);
        DataTile dt = WorldGrid.GetCellAt(_whereAmI + movement);

        if (!dt.walkable)
        {
            return;
        }

        _oldPos     = transform.position;
        _nextPos    = WorldGrid.GetWorldPositionFromGrid(_whereAmI + movement);
        _difference = _nextPos - _oldPos;
        _timer      = 0;
    }
Beispiel #3
0
        private static IEnumerable <(Location, bool)> GetWalkableAdjacentCells(int startX, int startY, IReadOnlyCollection <Location> openList, IReadOnlyCollection <Vector2Int>
                                                                               extraBlockedCells)
        {
            WorldGrid grid = null;

            for (int x = -1; x <= 1; x++)
            {
                for (int y = -1; y <= 1; y++)
                {
                    int           xPos       = startX + x;
                    int           yPos       = startY + y;
                    WorldGridCell targetCell = grid.GetCellAt(new Vector2Int(xPos, yPos));
                    if ((targetCell == null) ||
                        !targetCell.Walkable ||
                        ((extraBlockedCells.Count > 0) && extraBlockedCells.Contains(new Vector2Int(xPos, yPos))))
                    {
                        continue;
                    }

                    Location returnLocation = GetLocationFromPos(xPos, yPos) ?? new Location(xPos, yPos);

                    yield return(returnLocation, (x != 0) && (y != 0));
                }
            }

            Location GetLocationFromPos(int x, int y)
            {
                foreach (Location location in openList)
                {
                    if ((location.X == x) && (location.Y == y))
                    {
                        return(location);
                    }
                }

                return(null);
            }
        }