Beispiel #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base. Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();
            WindowConfig winConfig = new WindowConfig();

            winConfig.ConfigureMainWindow(this);

            Universal.Default.GameHasRunBefore = true;
        }
Beispiel #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            WindowConfig winConfig = new WindowConfig();

            winConfig.ConfigureMainWindow(this);

            Universal.Default.GameHasRunBefore = true;
        }
Beispiel #3
0
        private void InitializeSplashScreens()
        {
            WindowConfig winConfig = new WindowConfig();

            winConfig.ConfigureMainWindow(this);

            SplashScreens = new List <LogoScreen>()
            {
                new LogoScreen(TextureLoader.LogoMonoGame, 5F),
                new LogoScreen(TextureLoader.LogoFMOD, 5F, "\"FMOD\" and \"FMOD Studio\" are licensed by \"Firelight Technologies Pty Ltd\"")
            };
        }