/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base. Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); WindowConfig winConfig = new WindowConfig(); winConfig.ConfigureMainWindow(this); Universal.Default.GameHasRunBefore = true; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); WindowConfig winConfig = new WindowConfig(); winConfig.ConfigureMainWindow(this); Universal.Default.GameHasRunBefore = true; }
private void InitializeSplashScreens() { WindowConfig winConfig = new WindowConfig(); winConfig.ConfigureMainWindow(this); SplashScreens = new List <LogoScreen>() { new LogoScreen(TextureLoader.LogoMonoGame, 5F), new LogoScreen(TextureLoader.LogoFMOD, 5F, "\"FMOD\" and \"FMOD Studio\" are licensed by \"Firelight Technologies Pty Ltd\"") }; }