Beispiel #1
0
        public MainWindow()
        {
            ConsoleLogger.Init();

            AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit);

            window = this;

            InitializeComponent();

            WindowConfig.Init();

            //the timer is used to let the window initialize first, then move the screen
            DispatcherTimer timer = new DispatcherTimer();

            timer.Interval = TimeSpan.FromMilliseconds(100);
            timer.Start();
            timer.Tick += new EventHandler(delegate(object s, EventArgs a)
            {
                if (WindowConfig.IsAutoRestart == 1)
                {
                    this.Height      = WindowConfig.WindowHeight;
                    this.Width       = WindowConfig.WindowWidth;
                    this.Top         = WindowConfig.WindowTop;
                    this.Left        = WindowConfig.WindowLeft;
                    this.WindowState = WindowConfig.WindowState;
                }
                //reset the window config
                WindowConfig.IsAutoRestart = 0;
                WindowConfig.Save();

                timer.Stop();
            });



            DataContext = new MainWindowViewModel();

            //set the default selection to 1
            leftControlBar.SelectedIndex = 0;

            Modality.AddDefault();
            RP.AddDefault();
            Doctor.AddDefault();
            Room.AddDefault();

            //Start the timer, restart the program automatically every day
            WindowAutoRestart.Init();

            InjectionsManager.Init();

            NetworkManager.Init(this, WindowConfig.IsAutoRestart == 1, WindowConfig.IsServer == 1);
        }
Beispiel #2
0
 public static void Init()
 {
     ItemConfig.Init();
     TestConfig.Init();
     WindowConfig.Init();
     EffectConfig.Init();
     EquipConfig.Init();
     IconConfig.Init();
     LanguageConfig.Init();
     WorldBossConfig.Init();
     NpcConfig.Init();
     MapConfig.Init();
     DungeonConfig.Init();
     DamageNumConfig.Init();
     SkillConfig.Init();
     MobAssetConfig.Init();
     //初始化结束
 }