public void playerDamageHitsWeighing_No_Average_Test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.playerLvl        = 2;
        weight.playerDamageHits = 100;
        weight.enemyDamageHits  = 50;
        weight.playerDamageHitsWeighting();

        Assert.That(weight.playerWeighting, Is.EqualTo(1));
    }
    public void playerDamageHitsWeighing_Average_Test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.playerLvl = 4;
        weight.allPlayerDamageHits.Add(80);
        weight.allPlayerDamageHits.Add(80);
        weight.allPlayerDamageHits.Add(80);
        weight.allEnemyDamageHits.Add(45);
        weight.allEnemyDamageHits.Add(45);
        weight.allEnemyDamageHits.Add(45);
        weight.playerDamageHits = 100;
        weight.enemyDamageHits  = 50;
        weight.playerDamageHitsWeighting();

        Assert.That(weight.playerWeighting, Is.EqualTo(3));
    }