// Update is called once per frame
    void Update()
    {
        if (Input.GetButton("Fire1") || sphere.button_states[0])
        {
            if (weapons.ChoosenWeapon == 0)
            {
                if (weapons.CanFire())
                {
                    turrets[weapons.ChoosenWeapon].Fire();
                    falconAnimator.SetTrigger("Fire");
                    if (weapons.ChoosenWeapon != 1)
                    {
                        weapons.FireWeapon();
                    }
                }
            }
            else
            {
                if (Input.GetButton("Fire1") || sphere.button_states[0])
                {
                    if (timer <= 0)
                    {
                        turrets[weapons.ChoosenWeapon].Fire();

                        falconAnimator.SetTrigger("Machinegun");
                        timer = MachinegunSpeed;
                    }
                    else
                    {
                        timer -= Time.deltaTime;
                    }
                }
                else
                {
                }
            }
        }
    }