Beispiel #1
0
    public void restart()
    {
        GameOverScreen.SetActive(false);
        playerOne.transform.position = playerOneStartPosition;
        playerTwo.transform.position = playerTwoStartPosition;

        playerOneUnit.currentHP = playerOneUnit.maxHP;
        playerTwoUnit.currentHP = playerTwoUnit.maxHP;

        playerOneWeapon.ClearTrajectory();
        playerTwoWeapon.ClearTrajectory();

        state = BattleState.PLAYER1TRUN;
    }