Beispiel #1
0
 public void UpdateWeaponReaded()
 {
     weaponReaded.UpdateWeaponModReading();
     weaponInfo_type.text         = "Type: " + weaponReaded.GetString_WeaponType();
     weaponInfo_baseDmg.text      = "Normal: " + ((int)weaponReaded.GetNormalDamage()).ToString();
     weaponInfo_photonDmg.text    = "Photon: " + ((int)weaponReaded.GetPhotonDamage()).ToString();
     weaponInfo_nuclearDmg.text   = "Nuclear: " + ((int)weaponReaded.GetNuclearDamage()).ToString();
     weaponInfo_explosiveDmg.text = "Explosive: " + ((int)weaponReaded.GetExplosiveDamage()).ToString();
 }
Beispiel #2
0
 public float GetPhotonDamage()
 {
     return(playerWeaponData.GetPhotonDamage());
 }