Beispiel #1
0
        public void SpawnImpact(WeaponData.WeaponType weaponType, Vector3 position)
        {
            PooledObject pooledObject = ObjectPoolManager.Instance.GetPooledObject(WeaponData.GetImpactPool(weaponType), AmmoContainer.transform);
            Impact       impact       = pooledObject?.GetComponent <Impact>();

            if (null == impact)
            {
                return;
            }

            impact.transform.position = position;

            StartCoroutine(ImpactCoroutine(pooledObject));
        }