Beispiel #1
0
    public GenericHero(Vector3 position)
    {
        GameObject = Factory.CreateInstance <T>(position, Quaternion.identity);
        FactoryObject factoryObject = Factory.FetchWeaponDataOfType <T>();

        if (factoryObject is FactoryObject_Character characterData)
        {
            WeaponData = characterData.WeaponData;
        }
        weapon    = Factory.CreateInstance <IWeapon>(WeaponData.FetchType(WeaponData.WeaponType), WeaponData);
        Transform = GameObject.transform;
        IsAlive   = false;
        Animator  = GameObject.GetComponent <Animator>();
    }