Beispiel #1
0
    public void GameInit()
    {
        _turn_count = 1;
        villageManager.SetUp(villageInputCtrl, overallUIView, actionHandler);

        UpdateHeaderUIView();
        //villageManager.ProceedToNextState();
        techModel._GameManager = this;
        audioManager           = FindObjectOfType <AudioManager>();

        //techViewPresenter.gameObject.SetActive(false);
    }