Beispiel #1
0
 public void StartGame()
 {
     Panel.SetActive( false);
     char[,] AiMap = new char[1, 1];
     AiMap = MapGen.GetMap();
     TreeMgr.GenerateTrees(AiMap);
     for (int i = 0; i < NumofVillages; ++i)
     {
         VillageManager newmanager = new VillageManager();
         if(i == 0 && NewScenario.Created)
             newmanager.Initialise(StartingLocations[i], i, VillageManager.AI_Bias.Balanced,TreeMgr, ref AiMap,NewScenario);
         else
             newmanager.Initialise(StartingLocations[i], i, VillageManager.AI_Bias.Balanced, TreeMgr, ref AiMap);
         TaskExecutives.Add(newmanager);
     }
 }