Beispiel #1
0
        static void test_func_call()
        {
            test_name("func_call");

            // TVector
            Vec3f v31 = new Vec3f(1.0f, 2.0f, 3.0f);

            put("Vec3f: square ", "14.0", v31.square());
            put("Vec3f: norm   ", "3.7416574", v31.norm());
            Vec3f v3u = v31; v3u.unitize();
            Vec3f v3r = new Vec3f(0.2672612f, 0.5345225f, 0.8017837f);

            put2("Vec3f: unitize", edit_vector(v3r), edit_vector(v3u));

            // TQuaternion
            System.Console.WriteLine("");
            float       pi        = 3.1415927f;
            float       rad90     = pi / 2;
            float       rad45     = pi / 4;
            float       cos45     = 0.7071069f;
            float       sqrt3     = 1.7320508f;
            float       sqrt3div3 = sqrt3 / 3;
            Quaternionf q1        = new Quaternionf(cos45, sqrt3div3, sqrt3div3, sqrt3div3);
            Quaternionf q2        = new Quaternionf(q1.W(), q1.X(), q1.Y(), q1.Z());
            Vec3f       qv1       = new Vec3f(sqrt3div3, sqrt3div3, sqrt3div3);

            put2("Quaternionf: W(),X(),Y(),Z()", edit_quaternion(q1), edit_quaternion(q2));
            put2("Quaternionf: V", edit_vector(qv1), edit_vector(q1.V()));
            put2("Quaternionf: Axis", edit_vector(qv1), edit_vector(q1.Axis()));
            put("Quaternionf: Theta", rad90.ToString(), q1.Theta());
            System.Console.WriteLine("");

            float half = pi / (2 * sqrt3);
            Vec3f qv2  = new Vec3f(half, half, half);

            put2("Quaternionf: RotationHalf", edit_vector(qv2), edit_vector(q1.RotationHalf()));
            put2("Quaternionf: Rotation    ", edit_vector(qv2), edit_vector(q1.Rotation()));

            float       angle = rad90;
            float       d     = sqrt3;
            float       s     = (float)Math.Sin(angle / 2) / d;
            Quaternionf qr    = new Quaternionf((float)Math.Cos(angle / 2), s, s, s);
            Quaternionf q3    = Quaternionf.Rot(angle, new Vec3f(1f, 1f, 1f));

            put2("Quaternionf: Rot", edit_quaternion(qr), edit_quaternion(q3));

            float       c1 = (float)Math.Cos(angle / 2);
            float       s1 = (float)Math.Sin(angle / 2);
            Quaternionf qs = new Quaternionf(c1, s1, 0f, 0f);
            Quaternionf q4 = Quaternionf.Rot(angle, (sbyte)'x');

            put2("Quaternionf: Rot", edit_quaternion(qs), edit_quaternion(q4));

            Vec3f       qv3 = new Vec3f(1f, 1f, 1f);
            float       c2  = (float)Math.Cos(sqrt3 / 2);
            float       s2  = (float)Math.Sin(sqrt3 / 2);
            Vec3f       qv4 = (s2 / sqrt3) * qv3;
            Quaternionf qt  = new Quaternionf(c2, qv4[0], qv4[1], qv4[2]);
            Quaternionf q5  = Quaternionf.Rot(qv3);

            put2("Quaternionf: Rot", edit_quaternion(qt), edit_quaternion(q5));

            Quaternionf qc1 = new Quaternionf(cos45, sqrt3div3, sqrt3div3, sqrt3div3);
            Quaternionf qc2 = new Quaternionf(cos45, sqrt3div3, sqrt3div3, sqrt3div3);
            Quaternionf qc  = new Quaternionf(cos45, -sqrt3div3, -sqrt3div3, -sqrt3div3);

            qc1.Conjugate();
            put2("Quaternionf: Conjugate", edit_quaternion(qc), edit_quaternion(qc1));
            put2("Quaternionf: Conjugated", edit_quaternion(qc), edit_quaternion(qc2.Conjugated()));

            float       qf1 = (float)(cos45 * cos45 + 3 * sqrt3div3 * sqrt3div3);
            Quaternionf qe  = qc2.Conjugated() / qf1;

            put2("Quaternionf: Inv", edit_quaternion(qe), edit_quaternion(qc2.Inv()));

            // TPose
            System.Console.WriteLine("");
            Posef       p1   = new Posef(cos45, sqrt3, sqrt3, sqrt3, 1f, 2f, 3f);
            Posef       p2   = new Posef(p1.W(), p1.X(), p1.Y(), p1.Z(), p1.Px(), p1.Py(), p1.Pz());
            Vec3f       pv31 = new Vec3f(1f, 2f, 3f);
            Quaternionf pq1  = new Quaternionf(cos45, sqrt3, sqrt3, sqrt3);
            Quaternionf pq2  = new Quaternionf();
            Vec3f       pv32 = new Vec3f();
            Posef       pp1  = new Posef(pq2.w, pq2.x, pq2.y, pq2.z, pv32.x, pv32.y, pv32.z);
            Posef       pp2  = new Posef(pq2.w, pq2.x, pq2.y, pq2.z, 1f, 2f, 3f);

            put2("Posef: W(),X(),Y(),Z(),Px(),Py(),Pz()", edit_pose(p1), edit_pose(p2));
            put2("Posef: Pos()", edit_vector(pv31), edit_vector(p1.Pos()));
            put2("Posef: Ori()", edit_quaternion(pq1), edit_quaternion(p1.Ori()));
            put2("Posef: Unit ", edit_pose(pp1), edit_pose(Posef.Unit()));
            put2("Posef: Trn  ", edit_pose(pp2), edit_pose(Posef.Trn(1f, 2f, 3f)));
            put2("Posef: Trn  ", edit_pose(pp2), edit_pose(Posef.Trn(pv31)));
        }