Beispiel #1
0
        public int addContact(ParticleContact[] contacts, int current, int limit)
        {
            int             count   = 0;
            ParticleContact contact = contacts[current];

            foreach (Particlef p1 in particles)
            {
                foreach (Particlef p2 in particles)
                {
                    if (p2 != p1)
                    {
                        Vec3f particle1Pos = p1.Position;
                        Vec3f particle2Pos = p2.Position;
                        float rad1         = p1.Radius;
                        float rad2         = p2.Radius;

                        Vec3f contactTrace = particle1Pos - particle2Pos;
                        float distance     = contactTrace.len();

                        if (distance < (rad1 + rad2))
                        {
                            contact.contactNormal = contactTrace.normal();
                            contact.particle1     = p1;
                            contact.particle2     = p2;
                            contact.penetration   = (rad1 + rad2) - distance;
                            contact.restitution   = 1.0f;
                            current++;
                            contact = contacts[current];
                            count++;
                        }

                        if (count >= limit)
                        {
                            return(count);
                        }
                    }
                }
            }
            return(count);
        }