public static double GetClockwiseMostAngle(Vec2d v1, Vec2d v2)
        {
            // Assume v1 and v2 normalized
            double dot = Vec2d.Dot(v1, v2);

            // Limit dot to valid values [-1 .. 1]
            dot = Math.Max(-1.0, Math.Min(1.0, dot));
            double angle = Math.Acos(dot);

            angle = Math.Abs(angle);
            // Check clockwise / ccw
            angle = (v1.X * v2.Y - v1.Y * v2.X) < 0 ? 2 * Math.PI - angle : angle;
            //// Same direction (i.e. back) is to be maximum angle
            //angle = angle < 0.001 && angle > -0.001 ? 2 * Math::PI : angle;
            return(angle);
        }
Beispiel #2
0
        public virtual double GetCurvature(double t)
        {
            Vec2d  der1   = this.GetFirstDerivative(t);
            double speed2 = der1.Length2;

            if (speed2.EpsilonEquals(0))
            {
                // Curvature is indeterminate, just return 0.
                return(0);
            }

            Vec2d der2 = this.GetSecondDerivative(t);

            double numer = der1.Dot(der2);
            double denom = SysMath.Pow(speed2, 1.5);

            return(numer / denom);
        }
        public static Vec2d[] LineCircleIntersection(Vec2d pointA, Vec2d pointB, Vec2d pointO, double radius)
        {
            Vec2d[] output = new Vec2d[2];
            Vec2d   v1, v2;

            //Vector from point 1 to point 2
            v1 = pointB - pointA;
            //Vector from point 1 to the circle's center
            v2 = pointO - pointA;
            double dot          = Vec2d.Dot(v1, v2);
            Vec2d  proj1        = new Vec2d(((dot / (v1.Length2)) * v1.X), ((dot / (v1.Length2)) * v1.Y));
            Vec2d  midpt        = new Vec2d(pointA.X + proj1.X, pointA.Y + proj1.Y);
            double distToCenter = (midpt.X - pointO.X) * (midpt.X - pointO.X) + (midpt.Y - pointO.Y) * (midpt.Y - pointO.Y);

            if (distToCenter > radius * radius)
            {
                return(output);
            }
            if (distToCenter == radius * radius)
            {
                output[0] = midpt;
                return(output);
            }
            double distToIntersection;

            if (distToCenter == 0)
            {
                distToIntersection = radius;
            }
            else
            {
                distToCenter       = Math.Sqrt(distToCenter);
                distToIntersection = Math.Sqrt(radius * radius - distToCenter * distToCenter);
            }
            double lineSegmentLength = 1 / v1.Length;

            v1       *= lineSegmentLength;
            v1       *= distToIntersection;
            output[0] = (midpt + v1);
            output[1] = (midpt - v1);
            return(output);
        }
        public void ValueType_Vec2d()
        {
            var p1 = new Vec2d(1, 0);
            var p2 = new Vec2d(0, 1);

            Assert.IsFalse(p1.IsEqual(p2, 0.99, 0.1));
            Assert.IsTrue(p1.IsEqual(p2, 1.01, 0.1));
            Assert.IsTrue(p1.IsEqual(p2, 0.99, Math.PI / 2));
            Assert.IsTrue(p1.IsNormal(p2, 0.1));
            Assert.IsFalse(p1.IsOpposite(p2, 0.1));
            Assert.IsTrue(p1.IsOpposite(p2, Math.PI / 2));
            Assert.IsFalse(p1.IsParallel(p2, 0.1));
            Assert.IsTrue(p1.IsParallel(p2, Math.PI / 2));

            p1 = new Vec2d(1, 2);
            p2 = new Vec2d(4, 5);

            Assert.AreEqual(5, p1.SquareMagnitude());
            Assert.AreEqual(Math.Sqrt(5), p1.Magnitude());

            p2 = p1;
            p2.Add(new Vec2d(1, 2));
            Assert.AreEqual(new Vec2d(2, 4), p2);
            Assert.AreEqual(new Vec2d(2, 4), p1.Added(new Vec2d(1, 2)));

            p2 = new Vec2d(1, 2);
            p2.Subtract(new Vec2d(3, 2));
            Assert.AreEqual(new Vec2d(-2, 0), p2);
            Assert.AreEqual(new Vec2d(-2, 0), p1.Subtracted(new Vec2d(3, 2)));

            p2 = new Vec2d(1, 2);
            Assert.AreEqual(-4, p1.Crossed(new Vec2d(3, 2)));

            Assert.AreEqual(Math.Sqrt(16), p1.CrossMagnitude(new Vec2d(3, 2)));
            Assert.AreEqual(16, p1.CrossSquareMagnitude(new Vec2d(3, 2)));

            p2 = new Vec2d(1, 2);
            p2.Divide(2);
            Assert.AreEqual(new Vec2d(0.5, 1), p2);
            Assert.AreEqual(new Vec2d(0.5, 1), p1.Divided(2));

            Assert.AreEqual(5, p1.Dot(new Vec2d(1, 2)));

            p2 = new Vec2d(1, 2);
            p2.Multiply(2);
            Assert.AreEqual(new Vec2d(2, 4), p2);
            Assert.AreEqual(new Vec2d(2, 4), p1.Multiplied(2));

            p2 = new Vec2d(1, 2);
            p2.Scale(2);
            Assert.AreEqual(new Vec2d(2, 4), p2);
            Assert.AreEqual(new Vec2d(2, 4), p1.Scaled(2));

            p2 = new Vec2d(1, 23);
            Assert.AreEqual("0.0434372242763069,0.99905615835506", p2.Normalized().ToString());
            p2.Normalize();
            Assert.AreEqual("0.0434372242763069,0.99905615835506", p2.ToString());

            p2 = new Vec2d(1, 2);
            p2.Reverse();
            Assert.AreEqual(new Vec2d(-1, -2), p2);
            Assert.AreEqual(new Vec2d(-1, -2), p1.Reversed());

            p2.SetLinearForm(new Vec2d(1, 2), new Vec2d(4, 5));
            Assert.AreEqual(new Vec2d(5, 7), p2);
            p2.SetLinearForm(2, new Vec2d(1, 2), new Vec2d(4, 5));
            Assert.AreEqual(new Vec2d(6, 9), p2);
            p2.SetLinearForm(2, new Vec2d(1, 2), 3, new Vec2d(4, 5));
            Assert.AreEqual(new Vec2d(14, 19), p2);
            p2.SetLinearForm(2, new Vec2d(1, 2), 3, new Vec2d(4, 5), new Vec2d(7, 8));
            Assert.AreEqual(new Vec2d(21, 27), p2);

            p2 = new Vec2d(2, 1);
            Assert.AreEqual(new Vec2d(1, 0), p2.Mirrored(new Vec2d(1, 0)));
            p2.Mirror(new Vec2d(1, 0));
            Assert.AreEqual(new Vec2d(1, 0), p2);

            var m2 = new Ax2d(new Pnt2d(-1, 2), new Dir2d(-1, 0));

            p2 = new Vec2d(2, 1);
            Assert.AreEqual(new Vec2d(2, -1), p2.Mirrored(m2));
            p2.Mirror(m2);
            Assert.AreEqual(new Vec2d(2, -1), p2);

            p2 = new Vec2d(2, 1);
            Assert.AreEqual("-1,2", p2.Rotated(Math.PI / 2).ToString());
            p2.Rotate(Math.PI / 2);
            Assert.AreEqual("-1,2", p2.ToString());

            //TestContext.WriteLine(string.Format(CultureInfo.InvariantCulture, "{0},{1},{2}", gp2.x, gp2.y, gp2.z));

            Trsf2d t1 = new Trsf2d();

            t1.SetRotation(new Pnt2d(1, 2), Math.PI / 2);
            p2 = new Vec2d(2, 1);
            Assert.AreEqual("-1,2", p2.Transformed(t1).ToString());
            p2.Transform(t1);
            Assert.AreEqual("-1,2", p2.ToString());
        }
 /// <summary>
 /// Returns a signed angle in radians between vector u and v.
 /// </summary>
 /// <param name="u">first (normalized!) vector</param>
 /// <param name="v">second (normalized!) vector</param>
 /// <returns></returns>
 public static double GetAngle(Vec2d u, Vec2d v)
 {
     return(Math.Atan2(Vec2d.Dot(new Vec2d(-u.Y, u.X), v), Vec2d.Dot(u, v)));
 }
Beispiel #6
0
        public void Dot()
        {
            var p1 = new Vec2d(1, 2);

            Assert.AreEqual(5, p1.Dot(new Vec2d(1, 2)));
        }