// Start is called before the first frame update void Start() { path = player.GetComponent <CustomPathAI>(); GM = FindObjectOfType <GameManager>(); fallScript = GetComponent <SpikeFall>(); spriteRenderer = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); playerRb = player.GetComponent <Rigidbody2D>(); localScale = transform.localScale; }
// Start is called before the first frame update void Start() { spike = transform.GetChild(0).gameObject; spikeScript = spike.GetComponent <SpikeFall>(); }