static int _m_Flip(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GridBrushBase.FlipAxis _flip; translator.Get(L, 2, out _flip);
                    UnityEngine.GridLayout.CellLayout  _layout; translator.Get(L, 3, out _layout);

                    gen_to_be_invoked.Flip(_flip, _layout);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }