static int _m_Flip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GridBrushBase gen_to_be_invoked = (UnityEngine.GridBrushBase)translator.FastGetCSObj(L, 1); { UnityEngine.GridBrushBase.FlipAxis _flip; translator.Get(L, 2, out _flip); UnityEngine.GridLayout.CellLayout _layout; translator.Get(L, 3, out _layout); gen_to_be_invoked.Flip(_flip, _layout); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }