static DelayedEntryPoint()
 {
     SearchEverywhereWindow.Settings      = SearchWindowSettings.instance;
     RecentFilesCacheController.Cache     = RecentFilesCache.instance;
     ProgressManagerOwner.ProgressManager = new ProgressManager();
     UnityEditorUtils.ExecuteOnceOnUpdateCall(OnEnable);
     SceneIntegrationSettings.IsClassicToolboxEnabled = false;
 }
Beispiel #2
0
 static DelayedEntryPoint()
 {
     SearchEverywhereWindow.Settings      = new SearchWindowSettings();
     ProgressManagerOwner.ProgressManager = new LogProgressManager();
     UnityEditorUtils.ExecuteOnceOnUpdateCall(OnEnable);
 }