Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        terrainRenderer = new GridRenderer();

        terrainRenderer.Init(Battle.MAX_BATTLE_FILED_X, Battle.MAX_BATTLE_FILED_Y, 10, 0, "grid/mat_terrain", "Terrain");

        gridRenderer = new GridRenderer();

        gridRenderer.Init(Battle.MAX_BATTLE_FILED_X, Battle.MAX_BATTLE_FILED_Y, 2, 0.1f, "grid/mat_grid", "Grid");

        SkillAttackFlyAttributeConfig.Initialize();
        UnitConfig.Initialize();

        battleplayer = new Battleplayer();
        battleplayer.Init();
    }