// Use this for initialization void Start() { terrainRenderer = new GridRenderer(); terrainRenderer.Init(Battle.MAX_BATTLE_FILED_X, Battle.MAX_BATTLE_FILED_Y, 10, 0, "grid/mat_terrain", "Terrain"); gridRenderer = new GridRenderer(); gridRenderer.Init(Battle.MAX_BATTLE_FILED_X, Battle.MAX_BATTLE_FILED_Y, 2, 0.1f, "grid/mat_grid", "Grid"); SkillAttackFlyAttributeConfig.Initialize(); UnitConfig.Initialize(); battleplayer = new Battleplayer(); battleplayer.Init(); }