Beispiel #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("pipe"))
     {
         if (collision.gameObject.name == "ScoreUp")
         {
             UIM.ScoreUp(++Scorenum);
             HI.GetComponent <PLZNUMBERSEX>().sex();
         }
         else
         {
             UIM.GameOverFunc();
         }
     }
 }