private void FixedUpdate()
 {
     worldHUD_.updateCurrentHealthBar(playerCurrentHealth_, playerMaxHealth_);
     worldHUD_.updateCurrentMovementBar(playerCurrentMovement_, playerMaxMovement_);
     worldHUD_.updateCurrentPortraitSprite(playerSprite_);
     worldHUD_.updateCurrentName(playerName_);
     worldHUD_.updateCurrentAmmoCountBar(playerCurrnetAmmoCount_, playerMaxAmmoCount_);
     worldHUD_.updateCurrentGunName(playerGunName_);
 }