private void FixedUpdate() { worldHUD_.updateCurrentHealthBar(playerCurrentHealth_, playerMaxHealth_); worldHUD_.updateCurrentMovementBar(playerCurrentMovement_, playerMaxMovement_); worldHUD_.updateCurrentPortraitSprite(playerSprite_); worldHUD_.updateCurrentName(playerName_); worldHUD_.updateCurrentAmmoCountBar(playerCurrnetAmmoCount_, playerMaxAmmoCount_); worldHUD_.updateCurrentGunName(playerGunName_); }