private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { m_AudioManager.PlaySound("Wirecutter"); Specials.HasTools = true; uiBeltInventory.EnableUIItem("Wirecutter"); uiBeltInventory.TriggerPickupAnimation(this.gameObject); //pick wirecutter Sound Destroy(this.gameObject); } }