private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         m_AudioManager.PlaySound("Wirecutter");
         Specials.HasTools = true;
         uiBeltInventory.EnableUIItem("Wirecutter");
         uiBeltInventory.TriggerPickupAnimation(this.gameObject);
         //pick wirecutter Sound
         Destroy(this.gameObject);
     }
 }